SuperFight

Readme Homework


Episode2 - Superfight

A Game engine with Fighters, turns, and Matches

Panda Level

  1. Read through the code when you start with Match.new
  2. Inside the Match when it is fighting, output the winner of each Turn using something like:
13.times.map do
  turn = Turn.new ...
    if @opponent_a.strike == turn.winner
        puts "Opponent A  -- #{@opponent_a.name} -- won"
    else
        puts "Opponent B  -- #{@opponent_b.name} -- won"
    end
end

Tiger Level

  1. Instead of randomly selecting the winner of a turn, use the Move's ranking to determine a winner
  2. Refactor the code that determines which fighter won a round to make it easy:
def winner_for_round(turn, opponent_a, oppoenent_b)
 ...
end
  1. Create a Match.replay method that loops through the turns and outputs to the screen a listing of the turns and who won

Eagel level

  1. Strike vs Strike and Strike vs Block should let the higher rank win
  2. Block vs Block should pick a random winner

Copyright: Jesse Wolgamott, MIT License (See LICENSE)

SuperFight

  • Area:

    Databases  
  • Runtime:

    1:00  
  • Tech:

    RSpec, Mocking  
  • Tags:

    RSpec Mocking  

Create a boxing match using TDD. This ambitious episode showcases Test Driven Design, mocking, stubbing, and all the 'ings you can think of!

You end up creating a super-fight boxing match where you may win, but you'll be changed forever!

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

ABOUT RUBY OFF RAILS

Ruby Off Rails is dedicated to accelerating the mastering of Ruby and increasing developer happiness everywhere.

In my software training, I see two distinct sets of programmers: those who know Ruby, and those who haven’t learned it yet. People who learn Ruby have an easier time understanding Rails, gems, and what magic voodoo is going on. And most importantly, they can cast wicked voodoo themselves.